Creativity

Fringesport case study

A Case Study on FringeSport CrossFit is a fitness program that focuses on ‘constantly varied, high-intensity, functional movement’. Considered a sport as much as an exercise regime, much like Pilates or Zumba, it has developed a passionate online following. Characterised by regular ‘workout of the day’ or WOD videos, and alongside the increasing popularisation of

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Pixar case study

Pixar is one of the most successful animation studios in the world.  Recently bought by Disney it has a long track record of innovation and this case explores some of the underlying management approaches which it has learned and embedded.

Activity: Using creativity tools

Activity: Using creativity tools   Choose a problem to work on or select one from the list below.   How to reduce waiting time in a busy coffee shop?   How to persuade people in a busy office to recycle more?   How to improve the flow of people round a busy museum/art gallery and

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Activity: Pattern recognition

Activity: Pattern recognition   Choose a problem to work on or select one from the list below.   How to reduce waiting time in a busy coffee shop?   How to persuade people in a busy office to recycle more?   How to improve the flow of people round a busy museum/art gallery and avoid

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Activity – Improving a service process

    Think about a service process which you have been involved in recently – a visit to the bank, shopping, waiting in a restaurant, booking tickets online, etc. Now try using some of the tools below – or others you can think of – to explore ways in which this process could be improved.

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Mind-Mapping

Mind-mapping is a powerful tool to help explore problems and assist search for patterns and connections. You can find a brief explanation here   And more details here.